Skip to content

Level Use Case

1. Brief Description

This use case allows the user to progress in the game by collecting levels from playing. New Levels yield rewards.

2. GUI Mockup

guimockups

3. Flow of Events

TBD

4. Special Requirements

/

5. Preconditions

  1. The user logged in
  2. The user plays games
  3. The user collects levels by answering correctly

6. Postconditions

The user gets rewards as shown in the Level specification file

7. Effort Estimation


Last update: 2023-06-09