Level Use Case
1. Brief Description
This use case allows the user to progress in the game by collecting levels from playing. New Levels yield rewards.
2. GUI Mockup
3. Flow of Events
TBD
4. Special Requirements
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5. Preconditions
- The user logged in
- The user plays games
- The user collects levels by answering correctly
6. Postconditions
The user gets rewards as shown in the Level specification file
7. Effort Estimation
Last update:
2023-06-09